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Gothic 2 - Extended Edition 2
Version: in development -Type of modification: enhancement of the original
Information
The time has come to officially announce the sequel modification for the first Gothic- Extended Edition +. The modification will feature the characters from "+" as well as mechanics such as broths and fast travel. Anyway, Khorinis itself will see the most changes (including the Mining Valley and Jharkendar).
Features
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Significant expansion of the game world (Currently, I'm mainly focused on revamping the city, which in my opinion didn't quite resemble a bustling port city but rather a rundown hole. The sewers will also be expanded, becoming a separate zone, to balance the game engine load as much as possible).
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Approximately 100 new quests (in the first version).
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A plethora of new models and textures.
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New items in every category (including weapons and armor).
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New offensive and defensive spells, etc.
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Cooking, blacksmithing, archery and ammunition crafting, alchemy, very likely scroll crafting. (You'll also need schematics for crafting).
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Revitalized areas beyond the palisade and the goblin arena in the miner's valley.
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Completely new zone for exploration.
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Many bug fixes from the base game.
Authors
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Authors: Reflide, Vincent93 a Krypson