The update focuses primarily on close-range weapon balancing. List of changes:
Updates on meals and dishes
Most items now renew points instead of percentages.
Increased health and mana restoration values.
All food now regenerates points, not percentages.
Increased regeneration values.
Update enemies
Significantly reduced scaling of armor and magic resistance on enemies in the later stages of the game (Chapters 4-6).
Iconic enemies such as Baal Lukor, Golems of Xardase, and Young Black Troll have had their health reduced.
Reduced the number of skeletal warriors on top of the tower in the mission "Sunken Tower of Xardase".
Weapon updates
Optimized source code of objects, reduced by about 100 lines of code.
Reduced strength requirements for two-handed weapons to match intelligence and vitality requirements.
Added attack range to the description for ALL weapons.
Fixed a bug where a weapon increasing health points could prevent death.
Increased base damage for all weapons except those focused on vitality.
Slightly changed buffs on some weapons.
Added more weapons that can be found in the world.
Lowered the critical damage multiplier from a max of 300% to 250% to keep critical damage the same after increasing the base damage of weapons.
Reduced the critical damage multiplier for NPCs from 300% to 250%. This should help especially in the arena.
Merchant Updates:
Fisk is now selling level 1 jewelry.
Guild merchants now have a wider range of items for sale:
Old Camp: swords and axes.
New Camp: maces and axes
Brotherhood of the Sleeper: maces and swords.
Added Very Hard difficulty, which has the same characteristics as Hard, but can only be saved at the pans.
Comments