top of page
Search
Writer's pictureF0rtuno

Gothic 1: Othello Mod - Complete Changelog version 3.0 and Preview of version 3.1

Here is the list of changes for the 3.0 update in Czech, which has already taken place -



Update 3.1 Preview


Hi, it's Othello. It's me again and I have some hot news for you! It's been a month since the last update. I've been watching and collecting feedback from you all this time. Thank you! In the meantime, I tried to localize the most important bugs in the mod, not only in terms of scripting, but also those that made the game more frustrating. Today I'm here to give you a more detailed description of what will be in the new preupdate called "Warrior's Choices".

So turn on your tapes and listen to all the changes and news!


Warrior - Compared to previous updates, this profession didn't have much room for development. In this update, my goal is to make sure that the player has as important a choice as a mage considering mana or intelligence choices. The following changes affect the entire development of warriors:


Combat Proficiency: several melee skill % resources have been removed and reduced. This gap is filled by Dexterity.


Dexterity: Now provides a % bonus to the melee skill. However, this bonus will still be worth less, so strong warriors, fear not!


But... If you really want to achieve 100% weapon mastery, it will be more difficult than in previous versions. The goal is to let the player choose between attack -> dexterity and defense -> vitality.


Chapter 2 - Version 3.0 brought a lot of freshness and expanded the chapter in a healthy way. After testing version 3.0, I am happy with the changes. I'm aware that the narration is a bit lacking in new places, but I'll work on that in future patches.


Jewelry - The changes have had a positive impact on jewelry, though unique jewelry outweighs those that can be upgraded, or at least players don't see the benefits I offer. I will continue to investigate the jewelry situation in the game.


Enemies - after several updates, their magic resistance has been reduced to keep up with the magic staff. However, magic deals with these conditions all too well, so a warrior with staves during these changes will have a vacation. Monsters have improved magic resistance scaling. Circle 2 spells should now have a faster pace in chapters 3+ .


NPCs - They can do a lot of damage in many fights, even without counting their critical hits, so their base damage is also slightly reduced.


Innnos and other bonuses - Books, tables, and gifts from innos are now acquired, not learned. This should improve transparency for players as to whether a given bonus affects threshold or not. To this end, the maximum learning threshold is also lowered from 200 to 190 to keep player power the same.


Plants - Reduced amounts of nettles and sunny herbs:

First: the player operated with smaller numbers.

Second: easier way to check the value from the sale of plants at Fortuna.

Third: less plant collection.

I want Fortuna plants to be a small boost, not a necessity.


Cor Kalom and mine worm entrails - this forced other classes to learn trophies even more than necessary, so the actual mining of mine worm entrails was moved to alchemy. However, I don't want to force players to learn advanced alchemy just for the sake of Kalom's rewards, so the rewards earned have been adjusted to suit the mage. Merchants have had the missing rewards added!


Alchemy vs. Cooking: Mages can sometimes turn by choosing cooking over alchemy. Therefore, the recipe for the Intelligence dish has been changed! Warriors rejoice! This is to encourage mages to learn alchemy.


Soups, come back! - From now on, the appearance and recipes have been changed to make them tastier! By changing the appearance and ingredients, the player will naturally revert the changes in bonuses.


Clams - the wheel of fortune ends! Now every 8 shells have a white pearl! $$$ has added the ability to get sulfur from shells.


Guru isn't so much of a Guru anymore! - Baal got nerfed in the wind fist. The impact of the storm was lessened and the breath of death was slightly weakened. Please note that in this update, monsters have more resistance to magic, so I'm holding off on the damage reduction!


This is stronger than me (load) - from now on, the lock combination is random. More information in the changelog!


I choose you, Golem!!! - added commands for golems.




89 views0 comments

Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating
bottom of page