More information - Patch 3.0 - Post from 28.11.2023
Hey, everybody! How's it going? I hope you're okay. Today I want to let you know that all the chapters in the game are finished. I've been working on this patch for 1 year. I'm excited and I hope you are too! After so many changes and time spent into this patch I want to call it 3.0 we are talking about a lot of changes and fixes. This will show a clearer difference about the 2.1 and 3.0 versions.
I've tested all the chapters already and everything works well, better... great! I've been working on the details to avoid empty content like the Brotherhood's Upper Camp. I spent a lot of time to accurately complete the locations.
The Old Temple
It has new unique wobbles that I created in 3D blender. The new unique location locations that you will explore is with new hidden secrets. You need more than a bug scroll! New enemies that are more balanced around other guilds than one fire mage. New quest progression! Now forget about lost pages spawning skeleton-orcs. Mesh texture change. No more silence! Added music to zen. Improved FPS in zen. Added more light to zen. More sound effects.
Goblin Cave
Added a complete new path to the Almanac task. New unique wobs. New locations to explore with new hidden secrets. Changed quest log. Added additional puzzle quests to the quest. Zen goblin cave now has music! More sound effects.
Journey to the old mine
Complete redesign of the area. You will now find three paths that vary in difficulty. More hidden places. More to explore! All things to make them more interesting. You can expect to relocate copper veins to help people who are struggling.
Changes in magic
Improving the path of mages to make it smoother. Now they are all required in terms of intelligence. The full circle costs no LP. This move helps mages take circles without worrying about spending LP on them instead of damage. The entire cost of the circles increases (the cost of LP)!
Rappers have a unique bonus from TURNABILITY. The more Dexterity you have, the more % of weapon skill you have! Remember that weapon skill requirements reduce the % of dexterity! So lighter weapons grant a higher % but less dmg. Choose which weapon is best for you! Maces now require Vitality as an attribute. This new build is all about tanks and damage. We also recommend Strength as a second choice.
Improvement:
Overall, it improves some small tasks. One Iceblock or Icewave scroll will now freeze the target. (modified)
Fixed issues with free aiming. I'm aware of a few small issues that I'm working on. The details still require a small amount of time.
Patch 3.0 Next steps
Merry Christmas to all! How are you today? I hope you're all in good shape. I have good news and bad news for you. The bad news is that Patch needs a little more time to fix everything. After testing, it turns out that the 12/26/2023 release date for Patch 3.0 is not ready yet. But many things have already been fixed. So what is the second release date? Well, I need to see more tests first, but the public date is really close. I want to make sure everything works great, instead of getting feedback from hundreds of people. I hope you understood that statement. But the time for the release date shouldn't be more than a few weeks. Maybe it would be good if the release date was after the new year. I know a lot of players are already waiting, but as I said, there is no point in releasing bugs that I know about but need more time. I'm collecting feedback and I also want to make sure the game will be smoother. See you in the colony!
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