Hello, the Othello Mod 3.1 update is here! I've manually translated the new 111 lines in the scripts that the update brought and you're all set to play.
All the information and downloads are classically available on the website here - https://www.myrtana.net/othello-mod
Detailed list of changes in patch 3.1:
- From now on you can see the vob for Y'Berion's herbs.
- Fire lizards have a chance to stick around.
- Kalom's dungeon - filled empty spaces with items.
- Kalom's dungeon - empty spaces filled with enemies.
- The Blood Knight is now immune to falling.
- Gor Na Dott correctly now requires advanced level alchemy to learn mine worm poison.
- Mordrag gains immortality if he leads the player to the New Camp.
- Fixed bug - Conversation with Thorus: - Mordrag will not disappear if the player tells the bandit who sent him.
- Fixed bug - Conversation with Thorus: - Mordrag will not disappear if the player defeats Mordrag.
- Fixed bug - Conversation with Thorus: - Mordrag will appear in the inn in New Camp and not in Old Camp if the player has defeated Mordrag.
- Reduced the maximum attribute learning limit from 200 to 190.
System:
- Removed 10% initial bonus to use one-handed and two-handed weapons
- Reduced % bonus to use one-handed, two-handed, bow, crossbow weapons when learning combat per level:
1st level reduced from 6% to 3%.
2nd level reduced from 12% to 6%.
3rd level reduced from 18% to 9%.
- Reduced % weapon proficiency bonus:
One-Handed Under Strength from a maximum of 20% to 10%.
One-handed under Dexterity from max 30% to 20%.
Two-handed under strength from max 20% to 10%.
From two-handed under manna from max 30% to 20%.
- % weapon skill bonus for blacksmithing skills reduced from 10% to 0%.
- Reduced the cost of learning to use weapons for:
one-handed from 1st, 2nd, 3rd level from 5/10/15 to 5/5/5/5 LP
two-handed br. from 1st, 2nd, 3rd level from 5 / 10 / 15 to 5 / 5 / 5 LP
Bows from level 1, 2, 3 from 5/10/15 to 5/5/5 LP
Crossbows from level 1, 2, 3 from 5/10/15 to 5/5/5 LP
- The compound bow scheme now does not show the bonus for wielding the weapon at a distance of 0% .
- The learning system for all combat skill teachers (one-handed br., two-handed br., archery, crossbow) has been redesigned.
- Removed the goblin scout on the road to the Brotherhood. The Orc was rarely able to react to player distance, which was not intended.
- Removed the orc dog on the road to the orc graveyard in Chapter 3 so that Talas wouldn't panic.
- Lester correctly guides players to specific locations.
- Added missing tree model.
- Fixed: Shooting or attacking spikes in Kaloma dungeons does not trigger the damage script activation.
- Added missing palisade element in Brotherhood.
- Kirgo:
force reduced from 120 to 90
health supply reduced from 750 to 600
combat fitness reduced from 50% to 35%.
- Diggers, Diggers, Level 1 Novices:
Strength and Dexterity reduced from 60 to 50.
- Shadows, Bandits, Level 2 Novices:
Reduced Strength and Dexterity from 90 to 75.
- Guardians, Temples, Mercenaries:
Reduced strength and dexterity from 120 to 100.
- Changed weapon handling training for:
One-handed requires: 2.0 for Dexterity 1.0 for Strength.
Two-handed requires: 2.0 for STRENGTH 1.0 for VITALITY.
- Acceptance as a Bandit:
Does not show us the level requirement if the player meets it.
It correctly displays the required reputation condition if the player does not meet it.
- Xardas talks about magical ore armor:
Correctly guesses the player if the player has the upgraded version of Stone
- Cor Kalom for donating 10 pieces of mine worm innards now:
(max Mana)
Potion of Intelligence
Potion of Life
Potion of Power
Potion of Dexterity
- Fisk I'm selling a power potion in chapter 3
- Wolf I'm selling the Dexterity Potion in Chapter 3
- Riordian Selling the potion of life in chapter 1
- Recipe for vitality soup: modified description of vitality bonus
- Raw meat now restores 1 point of HP instead of 1% of maximum HP
- Fried meat now restores 12 points of HP instead of 6% of maximum HP
- Snaf now has several ready-made dishes for sale
- Fortuno now has several ready meals for trade
- Changed ingredients for dishes with permanent bonuses
- Removed the large and medium quiver of arrows and darts to increase order in the trade window (the differences were made up by adding more smaller "denominations")
- Fixed bug with soup texture
- Added new model for permanent food
- Correctly displays the number of mana points restored after eating blueberries
- Replaced phantom wolves (found in winter regions) with cursed wolves. Their numbers have also been adjusted
- Armor Purchase: Removed the initial description of the armor and reduced the price.
- Armor Purchase: From now on, if there is no previous armor version available, the message "No previous armor version!" is displayed.
Fixed a bug with the soup texture.
Replaced phantom wolves (found in winter areas) with cursed wolves. Their numbers have also been adjusted
Brotherhood Camp:
- Removed the old trigger boxes from the game (they weren't even used in the base version of the game).
- Removed old free waypoints
- Camp has been slightly expanded to include a new area
- Added an empty tree next to Lester and Baal Namib
- Increased detail in several empty areas
- Improved the area for triggering Brotherhood music in the camp
- Amulet: trophy from the Queen of Terror:
Increased HP per kill from +1 to +2.
- The magic of the Fist of the Whirlwind:
No longer has a repulsive effect
- Storm Strike:
Spell range increased from 1000 to 1200 units
Damage increased from 80 to 110
- Breath of Death
Damage reduced from 500 to 450
- Book counters in the game world grant the bonus as earned, not learned.
- Books (Strength, Dexterity, etc.) in the game world grant the bonus as earned, not learned.
- Fixed targeting items with spells that should not be possible with togglefocus lpm + a/d
- Changed the lock opening skill a bit - from now on, each chest has a certain random number of combinations depending on the skill:
basic lock picking 4 random combinations
advanced lock picking 2 random combinations
Master lock picking 1 random combination
- Added monologue questions spoken by Nameless in situations such as missing key, missing packets, missing needed item for interaction
- Added information about missing items for interactions
- Improved detection of active parade animation (no longer checks only animation layer 1)
- Improved system for fighting non-target objects when a target is already selected but the hero cannot hit it
- Added attack range scaling for npcs - useful for monsters like yeti or wolfhound that have scaled models
- Added watermark to marvin mode and a hotkey to quickly turn it off under F3 - this will prevent people from typing command 42
- Fixed audio playback for spell collision effects when NPCs are hit
- Fixed fix for not interrupting a spell during casting if you are hit, previous fix didn't work properly due to a patch in systempack
- Fixed assessMagic perception - from now on, any call to "Npc_GetActiveSpell(other)" inside a perception will correctly return the spell that triggered the perception, not the one the player has in hand.
- Fixed character blocking when trying to use a spell on the fly, this should probably also fix the buggy AI of mages where they start running straight all the time
- Summoned golems have been slightly improved:
under g they can be commanded to attack an enemy.
- Under shift+g, you can switch between attacking and following the player.
- From now on, golems fly through spells and arrows/arrows (only from the player).
- From now on, squads teleport to the player instead of disappearing after they move far enough away from the renderer
- In zutilities plugin fixed color change of the displayed pin next to read documents when "Show additional icons next to task items" is enabled
- Fixed displaying critical damage from zutilities plugin caused by damage from firearms and bows and crossbows
- Fixed the ability to block human npcs when fighting with fists
- Changed the colors of the highlighted options in the menu - they are now green by default, and you can change their color in the gothic.ini file.
- Changed option to turn off focus during combat - split into 2 modes: partially and fully, partially option is on by default
- Added menu to change the additional control settings from the mode
- Fixed display of fire blast effect when playing without dx11(spell with the part on the right instead of in front of the hero)
- Fixed display of ice spear effect when playing without dx11(spell was invisible)
- From now on, only 1 main item value is displayed in the inventory again, as well as the sale value when trading
- Conversation windows with secondary npcs are no longer displayed when having a conversation with an npc.
- The npc's inventory is refreshed when the trade is initiated, so the weapon they were carrying immediately appears.
3.1 Fix
- Baal Tyon correctly grants maximum mana points to a player.
- Baal Cadar correctly grants the player Intelligence points.
- Horace correctly awards the player power points.
- Drax correctly awards the player skill points.
- Fixed bug: After completing a quest, the hero does not receive a % melee skill bonus from Drax.
- Corrected Torrez's reward description regarding incorrect description with Potion of Life.
- Corrected reward description for Diego regarding incorrect description with Potion of Life.
- Corrected reward description for Fletcher regarding incorrect description with Potion of Life.
- Removed part of the unused game code.
- Sarus now has a walking animation as "tired".
- Sarus increased combat prowess from 15% to 30%.
- Sarus reduced strength from 15 to 10 points.
- NPCs now correctly gain the armor bonus for light and heavy armor: bandit, shadow, novice.
- Due to the reduction of fire herb and sun herb, I am filling this gap with Fortuna.The reward per herb has been increased from 5 to 7 nuggets per piece.
- Nyras reduced health from 1500 to 1000 points.
- Fixed bug - cooking - player was not getting two meat rolls for one serving of ingredients.
- Scavenger Eggs - reduced the amount of health points restored from a maximum of 6% to 2 points.
- Added new recipe: Scrambled Eggs restores 40 health points.
- Recipe: Meat Menu - added new recipe: Scrambled Eggs can be purchased at Snafa, Fortuna.
- Recipe: Added scrambled eggs that can be found in the world.
- New belt added: Belt: (I won't spoil your joy).
- The old locations from 1.1 - 1.3 have 1 or 2 items left after many changes, so they have been given refreshed items.
- Easy level: reduced the cost of learning attributes from 100 to 50 nuggets.
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