New version of the Lobos mod was released, finally with dubbing. I've uploaded the database from Gothic 2 into the mod, so common things that are in the base game and this mod have manual translation, otherwise it's machine English.
All downloads, gallery and information here - https://www.myrtana.net/lobos
List of changes in the Definitive Edition:
- Complete Polish dub of the mod recorded by me, players, viewers and professional actors.
- Added magic and the ability to play as a magician.
- Three difficulty levels (Story, Balanced, Ultra).
- A new Legionnaire-Magician development path with a new set of armor designed just for them.
- Added 5 new skills, including 2 for the wizard.
- Ability to scale spell damage with mana.
- New items (swords, wands, armor, plants, runes, books, potions, miscellaneous items, wobbles).
- Expanded locations.
- New ZEN (new map).
- New NPCs and monsters.
- Pirates will appear in the mode.
- New plots and dialogues.
- Improved ending videos of the mode.
- Arena battles.
- Temporary helpers increasing combat abilities, stats and protection.
- Partial monster respawn from Chapter 4 added to late stage 3 of the game.
- Bosses have been added that provide better loot than their regular monster/NPC counterparts. Additionally, the player receives Learning Points for each boss defeated.
- Teleportation map for quick travel if the player has previously discovered the location.
- From now on, the player will receive a penalty for attacking soldiers as a member of Lord Santos' Legion, and continued violations of the Legion Code will result in permanent loss of lives.
- Option to pray to Orion similar to Gothic 2.
- Rebalancing the damage and requirements of all available weapons and balancing magic in the mod.
- Added the opening and closing sequences of the mode.
- Fixed bug with shooting and running NPCs through spikes in shrine.
- Added superiors' reactions to hero's crypt incursion.
- Added more arrows and arrows to merchants.
- Added ability to learn basic trophies in chapter 1 in case we fail a hunt.
- Added the ability to learn how to pluck the horns of a shadow monster and hand them to Prahl for gold and experience.
- New stats and journal menu.
- Improved Jocke and Protector routines that were causing death and loss of these characters for some players.
- Rebalancing weapon range and adding information to weapon descriptions.
- Fixed item names after highlighting, all scrolls and potions have the exact full name instead of "Potion" or "Scroll".
- Redefined the pickpocketing system.
- Added the ability to wear a bandana, just like some have.
- Ability to exchange old coins for new unique items.
- Reduced the amount of monsters and their respawns, in each chapter in some places.
- Removed tobacco as possible loot from heavy leather bags.
- Added a teleport between the valley and the cave.
- Added jewelry for the wizard similar to the warrior.
- Added a belt for the wizard.
- Some NPCs will now be immortal until chapter 3.
- Added the ability to peel demonic slicers, shadow monsters, wargs and wolves.
- Added more recipes to the game, including a soup recipe providing a permanent mana bonus.
- Fixed displaying the key to the Grotto if the player immediately kills Cesar without talking.
- Fixed leaving with Balor in the desert. As of now. it is not possible to enter the village with the soldiers.
- More dark twists and turns in the plot.
- Subtle weakening of NPCs in the mine in Chapter 1 to make it easier for players to play in the early stages.
- Added more items to acquire.
- Added the ability to upgrade Carl's best weapons: Soul Thief, God of War Axe, Master of War Bow, World Slicer.
- Upgrading weapons means losing the bonus to the weapon handling skill, but their damage is greatly increased.
- Certain plants and foods now restore varying amounts of life and mana.
- Beers, wines, and gin now restore more mana.
- Dark mushrooms now restore 10 mana points instead of 5 life points.
- Weak damage from one-handed weapons has been accounted for by Dexterity in Chapter 3.
- Weak damage from crossbows by Strength in Chapter 3 has been taken into account.
- The Biologist's research quest series has been expanded by one mission per elite level.
- Fixed a font color that made it difficult to navigate the quest log when using DirecX 11.
- Fixed an issue with Saiman locking up when accessing the mine.
- Fixed Santos and Wascar's routines when going to get Lupin in the crypt.
- Dialogue with Lukan is no longer required to continue the game.
- The triggering of the bandits, Malik and Henreg in the mission by the superior Santos has been fixed.
- Fixed the hanging "Messenger" quest in the journal in case it wasn't completed after enlistment.
- Fixed a bug involving Lord Mordrag killing soldiers through the incorrect functioning of the "Breath of Death" rune.
- Dialogue with the Adept at the Swamp is no longer required to continue the game.
- The mine in the desert near the village, which had nothing but 3 pieces of sulfur, has been more fully explored.
- The mana bonus in the fireblade has been removed. (Players were consuming it and had nothing to create protective potions with).
- Added a +10 bonus to fighting with a two-handed weapon to the Axe of God's War.
- Added mana potions for sale at Biologist and Vito.
- From now on, after joining the Legion, you can choose a weapon at Hector's depending on what you're playing (2 of them are unique and can't be obtained otherwise).
- From now on, after joining the Guard, you can choose the type of gear you want to receive at Gratus. (Battle Mage or Soldier) The choice depends on the development of our character.
- Fixed incorrect display of armor stats in the dialog for Gratus and Fuad depending on difficulty.
- The best weapon from each category received a pfx effect (it will glow).
- Fixed display of protection in the stats window above 300.
- The best weapon and armor will be available a bit earlier than in the base version of the mod.
- More shadow monsters have been added to the game.
- From now on, you can pass more books in a challenge with Louis.
- Fixed the dialogue with Abraham if his brother dies.
- Fixed a bug with Balor disappearing at the gate after completing the desert quest.
- The black ghosts have been given sound effects.
- Added on-screen information about the progress of repairing the palisade.
- Added on-screen information when we killed all the bugs for Hiago.
- If Benito dies during a mission for Tadeusz, the player will receive on-screen information and will still be able to complete the mission.
- Item descriptions, including potions, have been unified.
- From now on, in the 5th quest of the research series, the Biologist will give us one permanent potion dependent on the player's attributes.
- To brew full health and full mana, you will need two essences instead of three.
- Bandanas are available in 5 colors.
- A few random events have been added.
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