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Writer's pictureF0rtuno

Gothic 2: New Adventure - Update 2.1

[Translated by ChatGPT]


- This is the last big update for now. In the near future, if something comes out, then just some bug fixes ala patches. I don't plan on redoing the drives or adding anything new to them.


- Of course there are still a lot of things on paper that can be implemented or modified somehow. There is a lot to work on, and there is a lot to work on. Even tweaking takes a lot of time. But the work doesn't end there, of course - I'll keep working on the project. All in good time and this mod will see some version 3.0, which will be the final and perfected version


- Anyway, thank you for your feedback, for your work in the form of tests, for your gaming experience. It's all insanely motivating and makes me feel good about my work. I work alone and it's just impossible to keep track of everything and I don't always have time to do it


List of changes/modifications


I have divided this list into 3 parts. New (this is any new modifications, additions or global rework of existing items), changes (minor changes, usually modifications to features, item descriptions or something similar) and fixes (or bug fixes).


New:


  • A visual identity has been created for most in-game items (food, recipes, potions, etc.). There are many items in the game that had the same model and texture, which could confuse players. Now they are visually unique – it's practical and also pleasing to the eye.

  • Recipes and blueprints have clearer descriptions. They now state the attributes of the item that the player can learn to craft.

  • The mantis head potion has been significantly changed. It now grants a bonus to max mana for only 2-3 minutes. As a result, the recipe for its creation has also been changed.

  • Icons for the regeneration potion and the mantis head potion have been added near the health/mana bars during their active effects.

  • A new armor set and belt have been added. They are available from Orlan. The armor is better than the master clothing from Khorinis but worse than guild armors.

  • The bandit and mercenary armors have regained their original color from the first part of the game.

  • Crafted armor is now distinguished not only by better defense but also by specific bonuses. A similar unique bonus has been added to the armor of the Ring of Water.

  • Crafted weapons, starting from the advanced smithing skill level, now have unique properties such as slashing, bleeding, knockdown, and armor penetration. The weapon descriptions list these properties, and after studying the blueprint, a more detailed record is added to the journal.

  • For the illuminated ore swords, a guild check has been added – only a paladin can use this sword without issues. Mages face a penalty that reduces their max mana to 1, while other guilds receive a penalty reducing their max health to 1.

  • Some characters have received named weapons.

  • The Claw of Beliar has been significantly changed. It is now a weapon with a life-steal effect. It has only three upgrade stages – one for each chapter starting from the second. A more detailed description is added to the journal after talking to Saturas.

  • New objects and items (plants, potions, scrolls, etc.) have been added to the world.

  • Mini-bosses with unique traits have been added. Some are new, while others are familiar to players.

  • Huno in Jarkendar teaches the hero smithing (all three levels) if the hero deals with Esteban.

  • Loading screens now have tips, which are very useful.


Changes:


  • The menu has been slightly modified – the frame has been shifted to the left. The design hasn’t changed much from the original version, but this adjustment was necessary to ensure the menu displays correctly on all screens. Additionally, the sections "Hedin’s Plugins" and "Union & Plugins" are now displayed properly for those using plugins. These sections display correctly both together and separately.

  • Players now receive 9 learning points (LP) instead of 10 at the start of the game. The further progression of reducing LP and HP every 10 levels remains the same according to the new adjustment (i.e., after reaching level 10, only 8 learning points will be awarded).

  • The regeneration potion now has a clearer description for players.

  • Permanent defense potions have been reduced from a +3 to a +2 bonus.

  • The book "Spirit of Wine," found in Vino's laboratory, has had its description changed to reflect the new game realities. Additionally, experience points have been added for reading it.

  • Food items no longer restore health by percentage, but instead restore a fixed amount. Moreover, a permanent bonus has been added to lamb sausage (relevant for thieves).

  • The armor of the Raven Guards has been slightly reduced in defense (from 80 to 70 points), while the armor made from crawler shells has been strengthened.

  • Helmets have been slightly reduced in defense, but their usefulness has not diminished.

  • The ancient mantle now has a restriction, requiring membership in a magic guild to receive the max mana bonus.

  • Rings that increase defense have been boosted in the number of defense points (from +3 to +5 and from +5 to +8).

  • The hermit in Jarkendar now gives more experience for handing over clothing, depending on the type of garment.

  • Rings and amulets that give weapon skill bonuses have been enhanced.

  • The magic staff "Adept's Staff" has been moved from Gorax’s shop to the fire mage Isgaroth, located in the chapel in front of the monastery. This is the only magic staff available to all guilds at the start of the game.

  • Paladin swords now deal additional damage to Evil, not just undead. Evil includes the undead, orcs, Seekers, and demons.

  • Bennett's ore weapons have been increased in damage, and the first examples can now be obtained as early as Chapter 1. These weapons also have a bonus against lizards and dragons.

  • The pirate Samuel no longer has dialogue about buying grog and rum (due to the permanent bonuses these drinks used to provide).

  • Lou's double hammer attack has been given a one-time bonus.

  • The recipe for meat bug stew has been moved from theft from Snuff to one of the barrels. The items in Snuff’s inventory have been changed.

  • The option to "Sleep until dawn" has been added.

  • The poison effect has been slightly accelerated.

  • Monsters with a poison effect now have a small progressive increase in damage across chapters.

  • The stats of Ghaan’s growling beast have been reduced (previously, they were comparable to a dragon snapper, although it was clearly not meant for such a late stage in the game).

  • The trade bonus from apprenticeship with Matteo or helping traders has been slightly reduced (you can still sell items to them at a higher price).


Functions:


  • Issues with overlapping and disappearing textures on some items (e.g., scrolls of certain spells, potions, etc.) have been fixed.

  • The correct sorting of book volumes in the inventory has been fixed (previously, the third volume could appear first, followed by the second).

  • Items now display their full name everywhere (previously, for example, an item on the ground was named just "Amulet," but in the inventory, it was "Amulet of Strength").

  • Experience allocation after enemies' deaths from burning has been fixed (previously, if an enemy died due to burning, no experience was granted).

  • Experience allocation after death by falling when using the "Fist of Wind" spell has been fixed (previously, an enemy who died by falling granted no experience to the hero).

  • The journal description for crafting the secret paladin teleportation rune has been corrected (previously, it stated that Innos' Tears were required instead of regular holy water, as stated in the almanac).

  • The disappearance of stone tablets from the hero's inventory when reading them without the necessary skill has been fixed.

  • Armor distribution by characters has been fixed (previously, characters would distribute armor but remain without it themselves).

  • Zombies in armor have been fixed (regular zombies have increased magic resistance, while these also had armor resistance, making them completely impervious to 2nd and 3rd circle magic).

  • The bonus to max mana from the "Lou's Hammer" potion has been fixed (previously, it added +15 mana on the first use).

  • Some world errors have been fixed.

  • The possibility of obtaining heavy militia armor from Engor in the Valley of Mines has been fixed (previously, it was removed due to the possibility of obtaining it in Khorinis from Peck).

  • The ability to steal the key to the warehouse at the castle from one of the paladins has been fixed (previously, the theft was impossible, forcing the player to defeat the paladin to obtain the key).

  • Lance now disappears from Khorinis after the hero enters Jarkendar (previously, despite Lance being dead according to the story, his copy remained alive in Khorinis).

  • The behavior of the chest in the Valley of Mines, located between the mage's chapel and the castle, has been fixed (previously, it was neither locked by key nor lockpick).

  • Raven has been granted immortality until the hero initiates dialogue with him. This prevents players from killing the boss from a distance using powerful scrolls.





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