Regarding the Czech translation for the latest version, I plan to release it next month.
Changelog:
+ Fixed many minor bugs.
+ Expanded item generator settings (Make sure to update the generator preset; otherwise, the game will crash on startup! This also applies to custom configs that are loaded with a save; otherwise, it will cause a crash! Currently, only the standard generator preset is functional; others will cause a crash). Added new configurations:
- int NextRankOffsetMin
- float BaseConditionPerLevelMult
- float BaseConditionPerRankMult
+ Various fixes and expansions for the base item generator configuration.
+ Fixed a logical issue in the item generator: previously, the item's rank was determined by incoming luck power, but it was intended to be based on the item's level, and configuration values were adjusted for this purpose.
+ Added configuration **NextRankOffsetMin** to control the minimum item rank. The higher the value, the lower the minimum rank, and the greater the rank spread based on the incoming level (see the previous point).
+ Added aura power display in the main statistics. It appears above the number of auras.
+ Added the tweak **StExt_Config_DisableElementalExpFromDamage**, which disables experience gain from magic damage in the respective magic schools.
+ The **"Student"** perk has been improved and now unlocks an additional school for study at **level 100**.
+ Added new general perks:
- **Veteran Mage** – the bonus to magic damage from robes is always active.
- **Paladin** – total armor protection is calculated as an additional energy shield.
+ Mastery school progression expanded: after reaching **level 100** and every **50 levels up to level 250**, you will gain **+1 development point**, provided at least one book has been read. In total, this grants **+4 extra development points**.
+ Added tweak **StExt_AurasPowerMult**, which adjusts the final aura power.
+ The Aura Concentrator now grants **100** aura power instead of **200**.
+ Mastery school auras now provide **75%** mastery in the corresponding magic school instead of the previous **1:1** ratio.
+ Mastery school auras now feature a special property **affinity with an element/magic school**. Besides the magic damage bonus, affinity also tags the damage with the corresponding elemental marker, influencing various game mechanics – for example, it enhances magic school development in both melee and ranged combat.
+ The maximum aura power boost in artifacts and the corruption touch has been reduced from **250 to 100**.
+ Fixed NPC abilities for summoning demons – until **Chapter 2**, they now summon only lesser demons.
+ **Holy Flame** should now cast directly on the target.
+ Fixed the reset menu for the dagger.
+ Improved energy shield processing – specifically, the part responsible for shield-to-HP overflow.
+ Damage dealt by the player and summoned creatures is now displayed in the **standard NB format**. To revert to chat-based output, activate the tweak **StExt_Config_EnableOldDamageOutput**.
+ **Bonus damage** should now effectively finish off enemies while sparing neutral NPCs.
+ Updated **spell offsets** – in new versions, **6 new spells** have been (or will be) added.
+ Added a **runtime constant recalculation mechanism** from scripts (for modders).
+ The **Magic Missile Rune (from the mod)** now scales its **base damage with Intelligence at a 1:1 ratio**.
+ Fixed the **world randomizer** – due to a logical issue, it previously failed to detect world changes correctly. This should now be resolved.
+ Removed a **mysterious invisible voyeuristic hornet** from the spawn.
+ The **mod statistics menu** now includes an estimated **damage display** for melee, ranged, and magic attacks. The calculations do not account for all factors, so the numbers are more indicative than exact.
+ Fixed **Poisoner and Lumberjack auras** – they now provide the correct bonuses.
+ For **reduced damage (resistances, shields, and skills)**, the player now gains bonuses to the Protection and Spirit schools (in cases involving shields or mana). The damage percentage is defined by the configuration **StExt_Config_DamageReductionExpRate**.
+ Added **synthesized voice lines for the female skin**. They can be toggled and adjusted via tweaks.

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