Fixed a bug with damage reflection from nowhere.
Optimized the item generator code.
Flags for restricting certain options on items should now work.
Duplicates should no longer multiply their stats. This affects only newly duplicated NPCs. Thanks to DanilaDNL for assistance.
Breastplates should now be included in the random loot selection.
Loot tables have been adjusted. The quest-related wine "Tears of Joy" has been removed from the tables.
Enemies now drop armor pieces, specifically all armor elements except the main armor.
Martin periodically stocks up on magical weapons for sale.
Bosper now buys arrows and other archery-related goods.
Jora buys brushes, pans, and other miscellaneous household items.
Harad buys excess ore, steel blanks, and other smithing additives.
Coragon buys not only meat but also other food and various alcoholic beverages.
Fixed the food controller—added the reset of some missed bonuses.
The cheat menu is no longer dependent on whether debug mode is enabled. To access this menu, you need to activate a single flag in the tweaks.
The "Touch of Corruption" leveling menu now returns to the section from which the bonus was leveled, instead of the general section as before.
Fixed a visual bug displaying the stat "StExt_PcStats_Index_SumGolemProtPower."
Fixed a bug with stats display for damage against specific opponents. Instead of flat damage, the text showed it as a % damage bonus.
Minor adjustments to the skin controller. Some necromancer robes for the female skin had missing handlers.
The skeleton-archers' speed bonus from necromancy power is now halved.
The "Serpent's Agility" aura now grants 0.25% dodge chance per 10 aura power instead of 0.1%. The text has been updated.
The "Cheetah Speed" aura now gives half the previous bonus to action speed.
The speed perk for the corrupted ranger has been reduced and now grants +1% action speed per 2 levels of corruption, with a maximum perk bonus of 50%.
The speed perk from the Electromancy school has been reduced and now provides a constant 5% speed bonus instead of 10%.
Auras should now level their respective magic schools when casting projectiles.
The stat for periodic invisibility has been adjusted: instead of 3 seconds, it now adds 12 seconds of invisibility upon activation but with a 15-second cooldown.
Fixed a bug with the final stat modifier for summons. Instead of setting a specific value, it added stats, effectively doubling their damage after receiving all bonuses.
Fixed a bug with summon damage type bonus calculation. Armor values were used in calculations instead of damage.
Minor adjustments to summon stat calculations.
Corruption now considers all previously accumulated experience.
Added brief tooltips for mod buttons.
Adjusted coefficients in NPC luck formulas to slightly favor "loot power" by about 20-25%.
Added configs for finer tuning of densely populated NPCs.
Added a tweak to disable luck during theft.
Optional configs for the item generator by @DanilaDNL have been added to the build.
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