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Gothic 2: New Balance - EthernalBreeze 3.01 (build 6.1.0) - Update

Writer's picture: F0rtunoF0rtuno
  • Fixed a bug with damage reflection from nowhere.

  • Optimized the item generator code.

  • Flags for restricting certain options on items should now work.

  • Duplicates should no longer multiply their stats. This affects only newly duplicated NPCs. Thanks to DanilaDNL for assistance.

  • Breastplates should now be included in the random loot selection.

  • Loot tables have been adjusted. The quest-related wine "Tears of Joy" has been removed from the tables.

  • Enemies now drop armor pieces, specifically all armor elements except the main armor.

  • Martin periodically stocks up on magical weapons for sale.

  • Bosper now buys arrows and other archery-related goods.

  • Jora buys brushes, pans, and other miscellaneous household items.

  • Harad buys excess ore, steel blanks, and other smithing additives.

  • Coragon buys not only meat but also other food and various alcoholic beverages.

  • Fixed the food controller—added the reset of some missed bonuses.

  • The cheat menu is no longer dependent on whether debug mode is enabled. To access this menu, you need to activate a single flag in the tweaks.

  • The "Touch of Corruption" leveling menu now returns to the section from which the bonus was leveled, instead of the general section as before.

  • Fixed a visual bug displaying the stat "StExt_PcStats_Index_SumGolemProtPower."

  • Fixed a bug with stats display for damage against specific opponents. Instead of flat damage, the text showed it as a % damage bonus.

  • Minor adjustments to the skin controller. Some necromancer robes for the female skin had missing handlers.

  • The skeleton-archers' speed bonus from necromancy power is now halved.

  • The "Serpent's Agility" aura now grants 0.25% dodge chance per 10 aura power instead of 0.1%. The text has been updated.

  • The "Cheetah Speed" aura now gives half the previous bonus to action speed.

  • The speed perk for the corrupted ranger has been reduced and now grants +1% action speed per 2 levels of corruption, with a maximum perk bonus of 50%.

  • The speed perk from the Electromancy school has been reduced and now provides a constant 5% speed bonus instead of 10%.

  • Auras should now level their respective magic schools when casting projectiles.

  • The stat for periodic invisibility has been adjusted: instead of 3 seconds, it now adds 12 seconds of invisibility upon activation but with a 15-second cooldown.

  • Fixed a bug with the final stat modifier for summons. Instead of setting a specific value, it added stats, effectively doubling their damage after receiving all bonuses.

  • Fixed a bug with summon damage type bonus calculation. Armor values were used in calculations instead of damage.

  • Minor adjustments to summon stat calculations.

  • Corruption now considers all previously accumulated experience.

  • Added brief tooltips for mod buttons.

  • Adjusted coefficients in NPC luck formulas to slightly favor "loot power" by about 20-25%.

  • Added configs for finer tuning of densely populated NPCs.

  • Added a tweak to disable luck during theft.

  • Optional configs for the item generator by @DanilaDNL have been added to the build.



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