Fixed loading of user configurations.
Removed memory leak when loading item generator configurations.
Fixed the functionality of the modification (StExt_Config_DisableElementalExpFromDamage) that disables experience allocation for dealing damage with a specific magic school.
Slightly optimized the experience allocation function for mastery.
Experience for the Protection school from taking damage is now doubled (the hero doesn’t get hit in the face as much, and other sources aren’t that abundant).
Experience for the Spirit school from taking magical damage has been halved (the hero was leveling this school like crazy).
The color of additional damage now differs from NB damage. It is slightly more subdued.
Added two new configuration parameters that determine the additional chance of magical infusion for humans and bosses (StExt_Config_Npc_MagicInfusion_HumansExtraChance and StExt_Config_Npc_MagicInfusion_BossesExtraChance).
Default item generator configurations have been replaced with more logical ones by DanilaDNL.
Visual effects will no longer appear on random items until I figure out how to make them more meaningful and diverse. Simply put, once I fully understand the whole particle system in Gothic, I’ll bring them back. If needed, they can be enabled in the configuration (by setting VisualEffectBeginsOnRank to any suitable value (1-5)).
Two new variables (configurations) have been added to the item generator: ConditionStaticMult and BaseConditionStaticMult.
The item generator no longer crashes if it doesn’t find the configuration file – instead, it loads the default one (and if it doesn’t find that either, then it will crash))).
Once again, a "brain infusion" ritual was performed on the shield. According to tests, it should work correctly, although I don’t rule out that in some specific cases, it might behave a bit strangely. Further verification is needed.
Slightly optimized the cyclic processing function for NPCs.
Completely reworked the dynamic object mechanism. It should now be more stable, and spontaneous crashes (related to this feature) should cease. (For modders: beware, the memory buffer size is 1 MB!)
Download here: Google Drive Link
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