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Gothic 2: New Balance - EthernalBreeze 3.04 (build 6.4.2.0)

Writer's picture: F0rtunoF0rtuno
  • Fixed loading of user configurations.

  • Removed memory leak when loading item generator configurations.

  • Fixed the functionality of the modification (StExt_Config_DisableElementalExpFromDamage) that disables experience allocation for dealing damage with a specific magic school.

  • Slightly optimized the experience allocation function for mastery.

  • Experience for the Protection school from taking damage is now doubled (the hero doesn’t get hit in the face as much, and other sources aren’t that abundant).

  • Experience for the Spirit school from taking magical damage has been halved (the hero was leveling this school like crazy).

  • The color of additional damage now differs from NB damage. It is slightly more subdued.

  • Added two new configuration parameters that determine the additional chance of magical infusion for humans and bosses (StExt_Config_Npc_MagicInfusion_HumansExtraChance and StExt_Config_Npc_MagicInfusion_BossesExtraChance).

  • Default item generator configurations have been replaced with more logical ones by DanilaDNL.

  • Visual effects will no longer appear on random items until I figure out how to make them more meaningful and diverse. Simply put, once I fully understand the whole particle system in Gothic, I’ll bring them back. If needed, they can be enabled in the configuration (by setting VisualEffectBeginsOnRank to any suitable value (1-5)).

  • Two new variables (configurations) have been added to the item generator: ConditionStaticMult and BaseConditionStaticMult.

  • The item generator no longer crashes if it doesn’t find the configuration file – instead, it loads the default one (and if it doesn’t find that either, then it will crash))).

  • Once again, a "brain infusion" ritual was performed on the shield. According to tests, it should work correctly, although I don’t rule out that in some specific cases, it might behave a bit strangely. Further verification is needed.

  • Slightly optimized the cyclic processing function for NPCs.

  • Completely reworked the dynamic object mechanism. It should now be more stable, and spontaneous crashes (related to this feature) should cease. (For modders: beware, the memory buffer size is 1 MB!)


Download here: Google Drive Link

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