Gothic 2: New Balance - EthernalBreeze 3.04 (build 6.4.3)
- F0rtuno
- Feb 25
- 2 min read
General optimizations and minor fixes for damage processing as a whole.
Optimized the function for calculating the AoE damage radius. The maximum hit radius is now 7.5 game meters.
Improved the handler for mass-reflected damage.
Fixed a bug with selecting the central target for mass-reflected damage.
The calculation of the mass-reflected damage radius is now based on the correct target.
The selector for mass-reflected damage should now properly choose targets.
Reflected damage now has a hit distance. It is calculated as follows: StExt_Npc_Ability_DistMin(500) + 2 * npc.level;
The Sacrifice perk for the Defiled has become more beneficial and now also grants a half bonus to the corresponding stat.
Additional damage should no longer bypass the magical shield from NB.
The Strike Protection Potion now activates against additional damage.
The Strike Protection Potion has become slightly more useful in the context of the mod – it now has so-called "tails". Upon getting hit in the face or when the potion’s effect expires, the character receives 3 "tails" (metaphorically speaking, I don’t know how else to call it))). Each "tail" equals one ignored hit and disappears one per second.
Added 3 new general skills:
Mirror Resilience – +50% resistance to reflected damage.
Eternal Resilience – +50% resistance to DoT effects.
Magical Charge – consumes up to 5% mana for weapon strikes and adds 5 + mana * 10-15 additional magical damage.
Slightly adjusted the stun and freeze functions in the mod. Stun activation together with freezing should no longer cause game crashes.
Patch available for download here. From now on, I'll be releasing patches separately because it takes up too much of my time.
If you played with the previous version, just place the patch into the game the same way as before and overwrite the files. https://drive.google.com/drive/u/0/folders/1ubV0sc8BTK23ZRVvONHmxNpG_Y31N06K

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