Gothic 2: New Balance - EthernalBreeze 3.05 (build 6.4.4)
- F0rtuno
- Mar 10
- 2 min read
For the update, NB version 5.0.14 (from 27.02.25) or higher is required!
Minor fixes and optimizations in scripts.
The experience allocation function for masteries based on damage dealt has been optimized and expanded.
Some preparatory work has been done for future updates (new masteries and abilities for items).
Added a time-of-day controller.
Expanded the event system (for modders). The time controller generates events related to specific parts of the day (dawn, noon, midnight, etc.).
Updated and expanded tags on blood runes.
Added missing tags for runes from the mod.
Each mastery now has its own experience gain modifier. If set to 0, the mastery will not level up at all. This is the final modifier! (Order of multiplier application: general for all schools, dynamic multiplier based on level and bonuses, and then the individual multiplier for a specific school).
Added tweak StExt_StunChance_HardCap, determining the maximum incoming chance of stun/freeze from the mod. Default value is 750 (75%).
Added tweak StExt_Config_EnableEnemiesArmorLoot, allowing armor looting from defeated NPCs.
Fixed the behavior of tweak StExt_Config_DisableElementalExpFromDamage. When set to true, the hero will not gain experience in masteries from elemental damage dealt. However, experience in defensive mastery will still be counted.
Added a notification for mastery progress increase (StExt_Config_DisplayMasteryLevelUp setting). Can be enabled or disabled in the menu.
Corruption level increase is now accompanied by an on-screen notification.
Unfinished burning should no longer block the inventory.
The energy shield now levels up not only from magic damage dealt by the hero and magic weapons but also from damage taken by the shield itself (x2). By default, this feature works in all modes, even without SNK. To make it work only in SNK modes, use tweak StExt_Config_ExtraSncStatsAlwaysEnabled.
Shiva is now less killable and will regenerate HP rapidly.
Fixed mixed-up names of Hydromancy books.
Summoned demons now partially train the School of Darkness, while summoned undead partially train the School of Death.
Summoned creatures have received a damage bonus from runes based on magical power and corresponding school levels.
Expanded damage flags for summoned creatures.
Added a function preventing int overflow into the negative range. Currently used for NPC HP during randomization.
Fixed a potential bug with randomized NPC protection where immunities could be removed.
Casting auras no longer trigger during dialogues.
Added a function to search for a random Wp that considers prohibited spawn zones.
Improved world randomizer. By default, a new Wp search function is now used for spawning (the old "running track" search mode remains as a fallback function). To enable the old mode, set tweak StExt_Config_WorldRandomizer_UseNewWpSearch to false.
The world randomizer now reacts to time-of-day events (see above, time controller). Now, additional world randomization will occur when the time of day changes (using the new Wp search function).
Slightly expanded the list of zones prohibited for spawning.
Renamed the script module synchronization file in autoload. __loadOrder.src → 000A_LoadOrder.src. It turned out that Gothic loads it last instead of first for some unknown reason.
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