Many minor optimizations and code adjustments.
Random items are now once again recognized and sold.
Fixed some control/UI issues after transitioning between locations.
Fixed freezing during transitions between locations.
The constants StExt_ChestLuck_RelativeMult and StExt_BodyLuck_RelativeMult have changed their functionality. They are no longer multipliers but static additions to the relative chance of item drops from chests/NPCs for all item categories, measured in per mille.
Added the ability to reset general perks, mastery perks, and desecration skills. Exception - Taint Touch.
Additional damage is now blocked for certain dark magic spells.
The servant demon should no longer be classified as undead.
Fixed a bug with totems on NPCs. Totems should, in theory, no longer cause game crashes (though this is not guaranteed).
Fixed critical damage allocation. Previously, part of the damage could, according to logic, be applied twice during processing.
Fixed the blessing of regeneration – it could not restore current HP beyond the current HP value (which was a paradox and a bug).
The mod can be found on Google Drive in English - https://drive.google.com/drive/folders/1ubV0sc8BTK23ZRVvONHmxNpG_Y31N06K
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