Armor:
1. Two brand new models ("Armor of Light", armor made of dragon scales) + an improved model of the armor of the Thorus Guard;
2. Changes to the textures, details and geometry of the Baron, Adept of Darkness, Great Guardian, Blood Armor, Beliar Warrior armors;
3. Added a model of the ore knight armor (redesigned), same as npc, but with "fists" and without the attached ring hood, as well as the heavy armor of the dragon slayer now with "fists" + fixed the mash bug (the joint binding the forearm, especially thrown during teleportation);
4. Improved textures on the demon hunter, guard, medium mercenary and main hero's dungeon copy armor;
The rest:
1. New model of the Blood Helm and Architect Warrior (sorry for the mistake in the screenshot, I accidentally called it ancient).
2. New guardian shield model, like the Innos defender it has undergone a geometry change (it has become smaller at least). The shield model of the militiaman has moved to Alrik and the former guardian-militiaman);
3. New weapon models! Beliar's rapier and Diego, Head Chopper and Lightning Breaker + blacksmith's hammer, cutter and poker).
4. Fixed the textures of poison containers and lockers (they were flying out and not fitting).
....
Separately, I want to tell you about probably the most obvious change - the new colony textures!
I've redone some textures on the original view (forest, castle surroundings, main mountain textures), which is strikingly different from the NB and GtR colony view that was there before. I made some of the textures where the grass is conceived as paths, so you can now even navigate how the piranhas conceived it. The only minus - at the orc palisade the grass textures stand out angularly, the paths don't always end and connect properly, but in my opinion it's not as important as the overall impression (but that's already a tax on the world of the Returners colony, the replacer doesn't fix that. I've taken a few screenshots, but of course you can get the main impression by playing.
(I ran the description through the compiler and edited the basic stuff, but the item names are off :))
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