27.11.2024
Fixed an issue with stunning that in some cases caused an infinite animation loop before the stun.
In the orc city, learning to use orc weapons costs 10 points, and with the orc shaman in Chapter 1, it costs 15 points.
Learning to use orc weapons now requires at least 30% proficiency with two-handed weapons.
Nix's wolf (Fang) now disappears immediately after completing the quest to save him.
Allies who are unconscious are no longer targeted by the hero.
Fixed the damage of dual weapons for Sid's skeleton.
Fixes in the "Path of the Damned" plugin:
Fixed an issue with strafing for the fistfight warrior.
30.11.2024
(If you are wearing any of the armor listed below, remove it before installing the patch!)
The "Ring of Water" armor has been enhanced, both versions.
Steel armor has been enhanced, both versions.
The reforged armor of the Brotherhood Guardians now has correct protection.
The heavy armor of the Brotherhood Guardians now has correct protection.
In SnC mods, the required % of two-handed weapon mastery for learning to use orc weapons has been reduced. In the orc city, it can now be learned without mastery requirements.
Fixed damage from dual weapons for other Summoner skeletons.
The Claymore now requires 20 less strength (two-handed sword).
Minor splash damage issues have been fixed.
Fixed an issue preventing the execution of combinations at low FPS in Gothic 2 controls.
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