1. The light spell now works for 20 minutes. It is also available during the transformation and does not disappear after the transformation ends. The light will gradually fade for 5 seconds before the end of the effect. The duration of the spell is now displayed on the screen. Light spells can now be cast one on top of the other, increasing the duration of the effect.
2. The Yebak (Giant Boss Bug) has been moved to a new location. It used to break frequently in the old location (new game).
3. Activating the teleportation stone no longer has the hero animation.
4. After the liberation of Jharkendar in chapter 4, the water mages now return to their locations.
5. Fixed bugs when playing dice.
6. Shaman's wolves have been slightly weakened.
7. Orc axes now require slightly less power (25 less power than weapon damage).
8. Townsfolk no longer run to the tower where Joe sits and throw the hero out.
9. Fixed a bug when summoning a dragon after loading a new location.
10. Improved the necromancer rune "Heal summoned creatures", if there is not enough health to use it, a message will appear on the screen.
11. Fixed a bug where Xardas and Vatras could stay in the circle of the sun in chapter 4.
12. Removed the stone in the Mining Valley that was blocking the tunnel under the castle.
13. Added support for the "Road of Trials" plugin.
14. Added support for the 'Experimental Scripts' plugin (more on that later).
15. Fixes in the 'Path of the Damned' submodule:
- Changed the damage of some blood mage runes.
- Minor changes to Cursed's skills for all builds.
- Bug fixes in Familiar's controls.
- Fixed an issue where a fist fighter can no longer use a shield during a fistfight (meaning the relevant skills will not work).
- Familiar now assists a maximum of once per minute.
- You can now adjust the % when Familiar refreshes stats. The default value is 70%.
- Fixed a bug with the rune in Chapter 7 for the Blood Mage.
Road of Trials - New optional difficulty as a standalone plugin
1. Mod is compatible with all difficulties / SnC / Wrath of Beliar
2. The easiest difficulty is not available
3. Difficulty cannot be lower than 100% of Gothic difficulty (i.e. cannot give Knowledge points higher than 10, enemy power settings lower than 100%, health no higher than 10 per level)
4. You can put all mods and plugins at once and increase the difficulty to the maximum
5. The mod has no customization options or choices - everything is fixed.
6. Difficulty is only for very experienced players!
7. Plugin requires a new game!
8. The matching features with the "Wrath of Belair" plugin do not add up in most cases, but they work in the same way.
9. All plugins that affect gameplay are blocked. Autoloots / locators / randomizers / ninja and others.
Inventory, x3, dialogue skipping and other similar plugins remain available.
10. If you get an error when loading the game = you have an incompatible patch, mod or plugin. It could even be a texture or sound pack. (just various third party files)
Changelog is here - https://www.myrtana.net/en/post/gothic-2-new-balance-road-of-trials-changelog
Instalation:
Download the archive AB_RoadOfTrials_Mod.zip
Extract the archive, inside will be the file AB_RoadOfTrials_Mod.vdf.
Copy the AB_RoadOfTrials_Mod.vdf file to your data or data/plugins folder.
Start the game, at the bottom of the menu it will say + Road of Trials.
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