1. Small changes:
- a bit more items at the beginning of the game for the Mage class;
- Storm spell now only deals half damage to enemies with more than 1500 life;
- Changed the experience progression for pickpocketing (you get more experience);
- added a new miniboss (in Jharkendar) and new magic weapons;
- another new miniboss (in Khorinis) and another magic weapon.
2. New armors for archers – Upgradable, with three special abilities that are gradually unlocked with each upgrade; armor can be upgraded at the Anvil if you've learned Blacksmithing Basics; the starting armor pack is in Ramirez's inventory.
3. A number of modifications to armour upgrade recipes– some ingredients, their quantities, experience for improvements and recipe texts have been changed.
4. Several modifications and innovations in various areas:
- more loot on a couple of bosses;
- Instantly killing a person with a sneak attack now causes aggression from nearby NPCs if they were friendly to the victim;
- Some merchants now have more consumables to craft;
- a few new models of rings, runes, bows, and armor;
- new small earnings for Chapter 1;
- one new achievement.
5. Default bonuses for ranged combat builds:The Mage class gets a weak but combat rune from Xardas, the Thief class gets a special crossbow and the Warrior class gets a special bow and arrows in the Dream Chest. Furthermore - lessons on making ore arrows and darts will be available from chapter 1.
6. News for default classes– Each class will now have several passive abilities (Weapon Master, Scroll Master, Veil of Silence, Battle Master, Merchant and more). These abilities will change the gameplay a bit and make it easier to play with the selected class. After selecting a class, a topic will appear in the journal describing all passive abilities and other bonuses (e.g. class effect on prayer bonuses, increase of the main attribute when advancing to the next level, hidden bonuses for the class, etc.).
7. A few edits in the diary – Some topics have been removed, others merged, some renamed and much information has been structured for better clarity.
8. Many minor changes and repairs in all locations:
- Fixed various bugs in Khorinis (levitating objects, passable objects, etc.);
- added a few dozen goblin berries and dragon moss to all locations, plus a few royal sorrels;
- Reduced the number of locks for all chests on Irdorath;
- a few new easter eggs in locations, etc.
Commentaires