List of changes translated by the translator:
List of changes translated by the translator:
Military hammers and hammers have been softened.
Errors and shortcomings that were recorded have been corrected. These are mainly deficiencies in scripted effects and scripted damage.
Minor adjustments have been made in a series of tasks, and several humorous moments have appeared (for example, Lord André tasting grass from a package before the sentence "We will guard this grass").
Teleportation scrolls have been added to the monastery and to Orlan's tavern.
A lot of balancing changes and several minor adjustments have been made to make the game more comfortable.
Some enemies have been improved (Amazons, Bog Dwellers, Nasguls, Goblins, etc.).
Mage staffs have been slightly improved, with 1 new staff added.
Several simple close combat skills have been added - Holy Flame and Spellbreaker. The first skill (Holy Flame) is available to paladins and reduces the target's fire defense by half on each hit if it is greater than 59 units. Holy Flame is best suited for paladin swords (which have huge additional fire damage) - as a result, the target may ignite and receive regular burning damage. The second skill (Charm Breaker) reduces magical defense by half on each hit if it is greater than 79 units. Charm Breaker is tailor-made for mercenary and dragon swords (which have even more huge magical damage).
Automatic removal of weapons dropped by Raven and Prince Ashel has been performed - so that they do not fall under the texture and there are no problems with their acceptance; swords needed for the task will lie in their inventory. This point was not tested too much, but it seems that Ogonyok does not have time to pick up the falling weapon before it is removed from the world. Removing fallen weapons has in any case been replaced by a simpler and more reliable method - task swords will not fall into textures.
Biff has been slightly reworked - now he can be freely dragged around all dragons. And if he suddenly gets offended and doesn't want to help anymore, the Oblivion scroll will solve this problem.
Minor adjustments to the Weapon of Darkness (towards strengthening).
Two dozen new models (scrolls, weapons, belts, armor, jewelry).
Peasants, novices, and Uncle Bance will no longer dig in the snow with hoes (a very important change; D).
A series of balancing adjustments/changes, mostly for the players' convenience - for example:
when GG is frozen alone - the freezing time will be halved;
the aggro radius of summoned creatures has been increased;
the problem of blackmailing Kantar can be solved by killing him and using a few scrolls of oblivion;
the amulet with immunity to overturning will be cheaper;
additional magical damage of red swords has been slightly reduced (to make the new skills from point 8 more useful). And so on, in the same spirit.
Some monsters have been changed - parameters have been adjusted, damage has been increased in some places, sets of combat moves have been changed, knockdown or anti-stagger has been added, and several new subspecies of monsters have appeared.
A new mini-earnings have been added - the opportunity to give André the heads of Bloodwin, Dexter, and Raven.
For Halvor, Vasilij, and Joe, dialog options have been added for quick opening of wallets (with two types of coins and nuggets) - however, this will bring only an average number of coins/nuggets, not the maximum possible, plus a little experience.
The sleep spell will now work on everyone except the most powerful witches.
Many balance adjustments have been made and several dozen minor errors and deficiencies have been fixed (according to the current results of new streams):
errors in the reaction of prisoners to thefts have been corrected, and port residents' reactions to fights have been corrected,
deficiencies in the militia amulet and the combat timer of summoned creatures have been corrected,
adjustments have been made to various dialogues,
the description of a number of items has been supplemented/expanded,
new hidden features have been added,
prices of individual items have changed,
mana bonuses on some equipment have been increased,
requirements for premature learning of the 3rd and 4th circles of magic have been reduced, plus much more.
Several new items have appeared in the game and about fifty more caches in locations, part of the loot has been replaced or supplemented.
The plugin for deactivating Gratt's focus has been replaced by a new plugin from Haart - this plugin deactivates the focus only from partners, and the partners themselves no longer aggro on GG due to random magic hits or ranged attacks.
Several summoned creatures will now have separate patterns of combat behavior - these include runic goblins, runic chasers (evolution of runic wargs), and runic idols. A bug in the damage of the runic vortex has been fixed (it was three times smaller than it should have been).
A dozen minor changes:
skeletons, zombie bosses, and dragons have been added with a skill to restore protection (against a decrease in protection from militia hammers, lightning spells, new skills of paladins/dragon slayers, etc.);
orcs with health 1500+ and skeletons with health 3500-6000 cannot be frozen; skeletons with health reserve 1800-2600 will only be frozen for 10 seconds;
Combat properties of some enemies have been changed (prevention of overturning, overturning, etc.);
several other new opponents have been added;
sleep extended by 1 hour;
for the convenience of players, several quests have been changed (quest to join mercenaries, quest for a new conspiracy, new quest for Gerbrandt, etc.);
several new types of magical weapons with new models have been added, and several old models have been replaced;
slightly weakened katanas/nodachis (3rd special attack);
a dozen new Easter eggs and several changes to old ones;
minor adjustments in locations;
some NPCs have been changed, some pickpocketing has been changed, some minor changes have been made in various dialogues, and so on.
Dragons have been strengthened - we are not talking about strengthening parameters/defense/damage, but about new combat skills.
2 units of new weapons have been added - another staff for mages (with mana regen and pure damage - can be bought in DR, according to the plot of the Temple of Lost Souls - only after Raven's death) and a one-handed sword for dodgers (with split armor - can be taken from new zombies in DR, this weapon can also be sold to Gerbrandt).
26. A few other minor changes:
- Treasures in Khorinis now also have a small security; guards have also appeared at the only treasure in Yarkendar, which previously had none;
- Beliar's Claw has been slightly strengthened; the Wrath/Rage weapon has been slightly changed and strengthened (weapon based on the Temple (City) of Lost Souls plot) ; - it has been redesigned
the visual representation of the Corruption (now Curse) and Poison debuffs; the Frostbite debuff (found on one dragon and one new mini-boss) was reworked;
- Beliar's lightning damage in battle with Raven now depends on the hero's health (half HP plus a cumulative modifier);
- a number of mini-boss skills have also been boosted;
- A number of changes to mechanics and quests;
- new models and textures for a number of mini-bosses and several additional monsters, including the rune golem (+ for its evolution) and the rune goblin.
27. A new mini-boss has been added, which can be found in the City (formerly Temple) of Lost Souls.
28. nerfed Grace Scroll (from +500 to +400) and the body crawler buff (from +100% to +50%).
29. Summoned creatures can now fight alongside human partners and will not attack them during battle (but the range of perception of summoning is reduced during such battles).
30. The health restoration numbers of transmutation foods have been reduced (making them less likely to be eaten just like that).
31. A number of additional balance adjustments, a few minor bugs fixed, and a dozen small new items.
More on the mod here - https://www.myrtana.net/renovace
English Version of this mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3005247112&searchtext=
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