Changelog 1.07 – 16.01.2025
The regeneration bonus now affects mana.
Reduced damage of archers.
Increased mana costs for healing runes.
Fixed chat.
Fixed private messages.
Fixed the exchange system for recipes into higher-level ingots.
Added random item quality generation at the blacksmith.
Reduced the time required for professions.
Replaced the event related to paladins in the colony.
Increased rewards for solo dungeons.
17.01.2025
Added guild battles for control points (Canyon Colony).
Disabled the ability to deal damage in world boss zones if the level difference is 10 or more.
GUI fixes.
19.01.2025
Removed the teleportation penalty for PK.
Maximum PK points are now capped at 500.
Doubled stamina.
Changed gem upgrade percentages: +4 -> 5%, +5 -> 20%.
Added elixirs to merchants.
Teleportation now works from anywhere on the map.
Reduced the number of monsters required for quests.
Added new teleportation points in the Colony and the Mining Valley.
Reduced the loss of bonus strength with greater level differences.
Reduced the loss of armor resistance with greater level differences.
Fixed browsing of personal marketplace offers.
Added a warehouse (100 slots).
Increased the difficulty of the Sleeper's Temple (solo) and adjusted the corresponding rewards.
Changed the functionality of the enhancement scroll – it now adds a 7% chance to upgrade a spell.
Item quality now affects their base health.
Increased the chance of item upgrades and adjusted the requirements.
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