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Spacer.NET - Update 1.31

  • Check for a Waypoint that is not connected to the WP network (error search window).

  • Check for two zCVobLight objects located at the same position (to detect duplicates) (error search window).

  • Check for the absence of dynamic collision in oCMob and all its child objects (error search window).

  • Check for dynamic collision in zCVobLight (error search window).

  • Check for lightStatic = TRUE in zCVobLight that is placed outside a portal (error search window). Works only for OUTDOOR locations.

  • Found vobs in the search window are now sorted by name (or visual).

  • When creating decals (vobs with TGA texture), default properties are now assigned.

  • A new "Settings" tab has been added to the PFX editor.

  • The PFX editor now allows automatic movement of effects in different modes (around the vertical axis, in a circular motion, forward-backward).

  • In the light control window, it is now possible to configure the display of zCVobLight spheres, including text display of their radius and the ability to adjust grid color. Thanks to Jr for the code.

  • When using DX11, external lighting now also works (Numpad +/- to adjust light radius). Disabled by default. Can be enabled in Miscellaneous Settings.

  • BBox for zCVobLight and PFX now updates correctly.

  • The save vob mesh function for exporting to a 3D editor is now available for Spacer in Gothic 1.


Spacer.NET is a world editor for modding Gothic 1 and Gothic 2. You can find it here –



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