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Union - Added plugin Hedin_Union_ChangeSkyTexture

Writer's picture: F0rtunoF0rtuno

After 30 hours in the New Camp, I didn't encounter any issues, so I decided to publish the plugin on the forum as well.


This plugin is for Gothic 1 and Gothic 2, designed for use with the Dx11 mod. Thanks to this plugin, the day and night skies will change randomly—each day and night will have a different appearance, even when loading a game.

The skies used are from Vurt's Skies, but you can also create your own and add them. Random textures intended for selection must be placed in the folder:system\GD3D11\Textures\CustomSky\.

Daytime textures must follow the format:

SkyDay_GX_N.dds

Nighttime textures:

SkyNight_GX_N.dds

Where:X - version of Gothic (1 or 2)N - texture number.



You can create your own textures or download examples from the Nexusmods user vurt: Vurt's Skies for GD3D11.

For testing purposes, I have prepared some of his nighttime and daytime textures in the correct format: CustomSky.7z.To ensure the plugin works, you need my version of DX11 (GD3D11-17.8-dev18_hedin).


Installation:


Update/Install DX11:

  • Remove the old DX11 and the folder system\GD3D11\.

  • Extract and copy the contents of GD3D11-17.8-dev18_hedin.zip into the /system folder of the Gothic game.


    (You must use Hedin's specially modified DX11 mod.)

Extract the contents of CustomSky.7z:

  • Copy the entire CustomSky folder into system\GD3D11\Textures\.

Download the latest version:



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