Added an optional feature that disables the damage animation from the plugin for secondary targets. This slightly complicates fights, as secondary enemies receive damage as before but still have the ability to attack. By default, the feature is disabled. It can be enabled/disabled in gothic.ini.
Removed the needHardFightMode=1 option. I named it somewhat poorly and unnecessarily allowed it to be disabled, as this mode ensures proper target selection checks. By default, this option was enabled. This means that the new version will work as before but without the ability to disable normal target selection.
Plugin updated and available in the Union section - https://www.myrtana.net/union-pluginy
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