Plugin for area-of-effect damage for one-handed and two-handed weapons. Enemy damage is expressed as a percentage of the actual damage of the main enemy. The percentage depends on the weapon proficiency level. However, not less than splashMinDamagePercent and not more than splashMaxDamagePercent. The amount of damage you deal to enemies is chosen depending on your level of advancement (beginner, expert, master).
Plugin can be found here -https://www.myrtana.net/union-pluginy
[HEDIN_UNION_SPLASH].
splashMinDamagePercent=0.200000003 // 20%, minimum percentage, must not be less than 0.
splashMaxDamagePercent=0.899999976 // 90%, Maximum percentage, must not be greater than 100.
splashDamageRandomPercent=0.200000003 // 20%, Random part +/- for the current calculated percentage.
numberSplashEnemiesLow=2 // Number of enemies for the newbie.
numberSplashDistanceLow=200 // Enemy range for newbie.
numberSplashEnemiesMiddle=4 // Number of enemies for experienced.
numberSplashDistanceMiddle=300 // Enemy range for experienced.
numberSplashEnemiesHigh=6 // Number of enemies for master
numberSplashDistanceHigh=400 // Range of enemies for master
The plugin logic has been tested in a few mods so far, there should be no problems in other mods, but if something pops up in a mod, please let me know.
Currently tested mods
- Odyssey
- Renovation
- Dark Saga
P.S.2 If you put in Odyssey, it will disable the bNeedSplashDamageDex option of the OdySwordAgilityFix.vdf plugin. So you can safely use this plugin and the OdySwordAgilityFix.vdf plugin at the same time.
Comments