Hedin_Union_Light_Evening
I forgot to assign this plugin to the Union section and make it its own place in the list, but it was in the All in one package and was on the New Balance disk all the time. In short, this plugin extends the day and it gets really dark at midnight.
Update:
Added option to create a dark night with DX11 from 00:00 to 04:20 and deactivate long night. Dark Night only works with DX11. Recommended DX11
Release - SaiyansKing/GD3D11
By default, Long Night is enabled, Dark Night is disabled. Parameters in gothic.ini
[HEDIN_UNION_LIGHT_EVENING]
needLongEvening=1
needDarkNightDX11=0
When reloading the save, the dark mode is no longer reset.
I also added a check to see if the day/night mode is correct after loading the save.
Hedin_Union_Vob_Locator_New
The display of enemy and peaceful NPC icons was also made analogous to the others in the preview. This means that you won't see alien icons in the center of the enemy like in the old locator. But you will see that there is someone dangerous next to you. In this case, the danger icon takes precedence over the others. The detection distance to dangerous enemies has been reduced to 2500 instead of 10000. The old mode of showing dangerous enemies has been retained and can be enabled in gothic.ini.
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